Monday, March 28, 2011

move 1 and 2

FIRST MOVE
First move connecting the residential towers to the woolsworts shopping centre. Connection points change the use of the particular lvl that they connect to.


The connection points at podium lvl change to public use from private residential as the lvl will become a high use area and . This public use can include, restauraunts, cafes, clubs.



SECOND MOVE


Since the first move reappropriated the podium lvls that were origninally the open private space for the residents of the towers we thought that since we removed this space we needed to replace these spaces.


We created a multi-level carpark with the rooftop lvl becoming the private open space for the residents. The connecting bridges will be private access only. Along with connecting the residents to the new public space the bridge creates a new access point for residents to access carparking.


the next move will be to connect the public podium lvls with the ground lvl as well as connecting the other residential towers to the new private space and car park.


Saturday, March 26, 2011

3d model idea conceptulization base 1

The model here is just the base of our 3D model to help us conseptulise our ideas as working through plan and section created problems when we went from one move to the next.

New rules, players and pieces.

one piece moved at a time.

each move alters the exsisting and future moves.

players are tourists, residents and clubbers.

Each player has Specific requirements and these are the pieces for the game.

Thursday, March 17, 2011

project names, rules, abstract

Possible project names

- Project chess

- iterated chesu
- chesu sansui
- single play
- checkmate

Game rules..

- Kings- are able to be altered but must be kept.

- Queens - can be altered the most allowing for interactions between different sections of the site. Queen pieces/areas can be removed replaced changed around however the player/designer feels like

- Bishop - key aspect that affect the site. Can be altered but cannot be removed from the site.

- Knight - similar to the queen can be altered for interactions between different sections of the site. Knight pieces/ areas are moveable and can be positioned around the site unlike queens which are fixed areas.

- Rook - the rook is also a key aspect of site but must be located near the king to provide *protection* for the king

- Pawn - the building blocks of the site. can be anything from materials, furniture, water, details, etc. can replace one of the other pieces as the game progresses if it become more important than the original piece.

- On the board (docklands site) there are two sets of pieces.

- Each set has one of each main piece and 5 pawns.

- Main pieces are not necessary a single piece. The piece might be in parts. E.g. the piece is entertainment. There are multiple areas of entertainment around the site but is counted as one piece.

- The two sets of pieces might have identical pieces as such the players have to move the piece to both their advantage.

There is one player/group of players that plays both sides and tries to come to a result where both sets of pieces keep their king.


Project description.

*project name* is about the interactions of the different pieces within the site and the strategies that the individual games played out through modelling games of chess using the site as a game board created strategies to redesign the site and its interactions. The different iterations created through the modelling games create different relations between key features of the site which enable different strategies and understandings of the relations between these features. This allows for the creation of our design that takes into account different ways of viewing the features of the site.

Tuesday, March 15, 2011

First "game"


First "game" diagram...?? hows this one? Then We can change each size of the piece, move each one around, change the relationship between them? Finanlly, we will get more than 20 games diagram. We also can do the models as well. I will cut each piece out. Wht do you think??

Thursday, March 10, 2011

First Post

Hi Everyone

This is the blog for our groups work for RMIT studio Game On, run by Craige Douglas.

The blog will show the thought process of the group as well as the development of the design.